#ifndef SCENES_SCENESPLASH_H
#define SCENES_SCENESPLASH_H

#include "gdn/GDN.h"
#include "GameApplication.h"

class SceneSplash : public gdn::Scene
{
	public:
		SceneSplash( GameApplication& theApp );

		virtual void Initialize();
		virtual void Terminate();

		virtual void Step( gdn::Window& window );
		virtual void Draw( gdn::Window& window );

	protected:
		GameApplication& App;
};

#endif // SCENES_SCENESPLASH_H
